SKILLS

• Polygonal/Sub-d modeling, sculpting, retopology

• UV mapping, PBR texturing

• Product Design


• 3D Product Visualization

• Animation

• VFX /
Compositing

• Rigging (bone and pose morph)

• Facial Motion Capture (in Cinema 4d)

• Other

SOFTWARE

General - Cinema 4d, Zbrush, Unfold3d

Secondary - 3ds max, Substance Painter/     Designer, Quixel, Solidworks, Faceshift

Rendering - C4D - Standard/Physical, 
   Redshift

Compositing - After Effects, Photoshop

Editing - Premiere Pro, Vegas Pro

Game Engine - Unity 3d, Unreal Engine